![]() ![]() “Immersive Sim” is a term that was originally coined by Doug Church and popularized by Warren Spector to refer to a canon of games by Looking Glass Studios and a few developers inspired by them in the 1990s and early 2000s. ![]() So at present, it will have to suffice as an articulation of my own ImSim cult ideology, which may at least provide a bit of perspective. Unfortunately, what follows is pedantic to a fault, and is unlikely to convince anyone on the other side of this debate. As someone who spends altogether too much time thinking about “Immersive Sim” (or “ImSim”) games and their design, I thought it worthwhile to put forward my sense of the term and what it means in the hope of adding clarity to the discourse. The increased use of the term is matched by skepticism about its value, partly on the basis that the name itself is misleading, and partly on the basis that the classification it refers to is ultimately meaningless. It’s a term that gets thrown around a lot in discussions about games without a very clear notion of what it signifies, and it frequently causes confusion among the majority of participants who aren’t already versed in its jargon. There seems to be a growing ambiguity about the “Immersive Sim”. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |